D.E.M. Story Concept
Dragoon Ex Mecha
Research Doc. - Story Bible - 5584 Words - 34 Pages
This "Story Bible" is a reference document and style guide that establishes the standards for the writing, design, and production for the Game known as Dragoon Ex Mecha. It details and outlines the characters, culture, history, landscape, and other aspects of the story's "world" and would be used by the writers and production crew to maintain continuity and consistency over the course of the project.
Dragoon Ex Mecha Pitch Doc.
Research Doc. - Pitch Doc. - 9 Pages
This "Pitch Doc" is a document that helps capture the entirety of Dragoon Ex Mecha as a game concept.
Dragoon Ex Mecha Flow Chart and Technical Outline
Research Doc. - Flow Chart and Technical Outline - 3 Pages
This document shows the model for an essential and repeatable portion of a video game. In many games, this is called a “quest” or “mission.” This plans out the shape, scope, and structure of the most important building block in the game: an essential experience loop. A loop is a part of a game that the player repeats, usually receiving feedback to guide the next trip through the loop. Games usually consist of many different loops that cover large and small processes the player must complete when playing the game (e.g. quest loops, upgrade loops, conversation loops, etc.).
